Ministry of Magic elders

Nationality:
Koranville / Skykor
Lineage:
HumanKind / Palmerston
Personality:
A champion of liberty with a profound disdain for bureaucracy and monopolies. He possesses the rigor of a scholar tempered by the unbridled spirit of a vagabond. To Karl, knowledge is not a treasure to be locked away in high spires or noble estates; it should be as free as the air one breathes.
Description:
Once the most gifted hedge mage in Koranville, Karl famously rejected conscription into Weldon’s Arcane Spire, refusing to become a mere cog in a repressive magical empire. Seeking a sanctuary for magic, he crossed the Elfin Sea with two followers to the Nova Empire, only to find a class rigidity even more stifling than his homeland. After his clandestine magic school for commoners was raided and his students blacklisted, Karl was forced across the Genesis Mountains, eventually finding refuge in the rising kingdom of Skykor.
In Skykor, he found a kindred spirit in Queen Matisse. He not only established the Mages’ Association but also spearheaded the development of devastating naval artillery during the war—the technological progenitor of the next-generation Man-o’-War cannons. Post-war, he and Matisse engaged in long-running debates over the “demystification” of magic. Karl ultimately compromised and achieved a feat that rewrote history: he quantified vague spiritual perceptions into the famous Fundamental Formula of Arcane Intensity: M=P×H (Magic Intensity=Power×Harvest). This act ended the chaotic era of oral accreditation by masters and pioneered the age of modern magical education. He later settled in Skykor’s colony in Kuval, where he married a girl from his old home in Koranville.
Secret:
Despite being the architect of the Skykor university system, Karl turned down the invitation to serve as the inaugural Chancellor of “Queen’s University,” citing his lifelong mantra: “I dislike being shackled.” Later, his students refined his work by introducing elemental constants, perfecting the formula to M=(P+E)⋅H. This remains the foundational equation for every magic apprentice in the world today.
Abilities (March 5th, 2026):
Every 2 rounds passed, the player can choose a territory to double the production capacity of the territory in that round.
